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The sequel's above-25% figure is omitted, but its non-equivalence is explained, and that omission does not distort the meaning.","excerpt":"This means that over time, the version of StS2 we use for this benchmark will drift away from the version the public actually plays."},{"dimension":"date","status":"pass","explanation":"The reading states October 14, 2026, which matches the UTC calendar day of evidence.originalPublished. The evidence is a publisher page, so no archive disclosure is needed. Future plans, such as evaluating new models and possible saturation, are not presented as outcomes. The reading uses no hindsight framing or later events.","excerpt":null},{"dimension":"support","status":"pass","explanation":"Each claim is supported by a verbatim excerpt: the 90% base-difficulty rate, the 17% and 20% maximum-difficulty rates, the at-least-80% human rates, the sequel being easier, and the less-familiar-game interpretation. 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