{"id":"5fa9d3954d5ea0c4371cfc871583f22647d2ab08d784a8fb3ff3eecd94117981","title":"Kaya Genç argues in Rest of World that AI reshapes game development and work","argument":"Kaya Genç’s article in Rest of World is dated July 20, 2026. Genç describes how AI tools let individual developers and small studios make games with fewer people: Emirhan Gül says Claude Code sped up his work, while Ender Tınkır says he made a game without coding, design, or product decisions. The article sets those opportunities against shrinking entry-level work in Turkey’s gaming industry. Bahçeşehir University’s Güven Çatak says junior positions “have tanked,” and says the route from a big studio to a senior role has become a thing of the past. Bahçeşehir University lecturer Nazım Adaklı tells students that this is the worst time to seek stable work in games, but the best time to start a venture and realize an idea. 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